Some of the popular layers are: Successful Player engagement models How Harry Potter: Puzzle and Spells redesigned it? Most of the developers focused innovations outside the core loop to drive the engagement and monetize from players. Almost all the popular titles have mechanics and puzzles similar to the original candy crush but with different creative approaches. But one thing always remained constant: Level design and Mechanics. Many successful match 3 games embedded narratives, building/scape and hyper competitive events to engage the players with core loop. In the last few years, match 3 games witnessed tons of innovations in players experience, evolution in meta and some major shifts in players behaviors and requirements. With so many match 3 games in the market Harry Potter: Puzzles and Spells stands out in the crowd mainly for redefining the core engagement: Playing the levels. Saravanan spends most of his time with games and is a Game Designer at EA, before that driving the design for massive Facebook midcore title Kingdoms of Camelot at PopReach. A typical match 3 game but holds tons of features and interesting twists on the levels.Įditor’s Note: This post was originally published by Saravanan S. Harry Potter: Puzzles & Spells is a match 3 game from Zynga which takes players through a magical journey encountering challenging puzzles, collecting friendly creatures and spells.
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